Materials
-
Annotated micro:bit poster
https://microbit.org/teach/classroom-resources/annotated-microbit-poster/ -
Team Hardware Digital Book (ENGLISH)
https://drive.google.com/file/d/11-teUIuUGFozi7LGngLgcdd18lTewaCl/view?usp=drive_link -
Team Hardware Digital Book (SPANISH)
https://drive.google.com/file/d/1fX9RxfUtlPRr0IqrpiiXKS5ALe4kvRpY/view?usp=drive_link -
Hardware Software Hunt
https://drive.google.com/file/d/1n_37_Lct72wrhaMPp8fnBLdHnzzwbNCc/view?usp=drive_link -
micro:bit Coloring Page
https://drive.google.com/file/d/1SnvdKwELr6hixy5FR8KxTaUY3YbI0sM0/view?usp=drive_link
Lesson Plan
- Warm-up and vocabulary introduction
- Begin with asking students “What do you think makes a computer work?”
- Introduce the vocabulary:
- Hardware: (noun) The physical parts of a computer. The parts of the computer or computing device (laptop, desktop, tablet, phone, etc) that you can physically touch.
- Software: (noun) The programs and commands that operate a computing device (laptop, desktop, tablet, phone, etc) and make it run.
- Give students a minute to turn to their neighbor and say the word “hardware” out loud.
- Repeat with saying the word “software” to a different neighbor.
- Read-Aloud Story
- Read “team Hardware vs. team Software” by CodeSpeaks Labs
- Share pictures with students and pause to reinforce vocabulary.
- Interactive opportunities:
- Page 8 – allows students to use a choral response and say “Hardware.”
- Page 13 – asks “have you ever seen anything on the internet before?” silent response options could be raising hands or thumbs up/down.
- Page 15 – both hardware and software characters begin conversations with each other. Tip – have a different voice for each character OR have a different reader assigned to each hardware/software character.
- Page 21 – Coloring page
- Page 22 – Decoding Activity
- Page 23 – Find the bugs
- Hardware & Software Hunt Activity
- Give students a “Hardware Hunt” or “Software Hunt” worksheet to find items around the room.
- In pairs, quietly look around the room and draw/check off examples of hardware and software in the classroom.
- Regroup to share findings and clarify any confusion. Refresh vocabulary if necessary:
- Hardware: (noun) The physical parts of a computer. The parts of the computer or computing device (laptop, desktop, tablet, phone, etc) that you can physically touch.
- Software: (noun) The programs and commands that operate a computing device (laptop, desktop, tablet, phone, etc) and make it run.
- Additional questions reinforce new vocabulary understanding:
- Can you name an example of something you’ve used today that might be software?
- How can we tell if something is hardware or software?
- Can you think of software we use when we go to the computer lab, art room, etc.?
- Why do you think it is important to learn about hardware and software?
- Introduce the micro:bit to your students:
- Show the students a BBC micro:bit.
- Questions to ask:
- Do you think this micro:bit a hardware or software? ANSWER: hardware
- What does the micro:bit need in order to get instructions on what to do? ANSWER: software
- Watch this video to see what the BBC micro:bit can do: Introducing the BBC micro:bit – BBC Make It Digital
- Pass out the micro:bits using your established classroom process. Students should explore the micro:bit using a magnifying lens and looking for markings on the front and back. Have students share what they notice during this time. Guide students to look at the micro:bit and find different parts: buttons, lights, pins, and label them using a handout or projection.
- Wrapping up and reflecting on the BBC micro:bit
- Questions to ask:
- What parts of the micro:bit can you touch?
- What do you notice about the button or lights on the micro:bit?
- How many lights can you count?
- Does the micro:bit look like something you’ve seen before? What?
- Is a tablet / ipad / phone like the micro:bit? How are they the same or different?
- If you could make the micro:bit do anything, what would it be?
- Finish the activity by allowing students to color their own BBC micro:bit
-
- Warm-up and vocabulary introduction
- Begin with asking students “What do you think makes a computer work?”
- Introduce the vocabulary:
- Hardware: (noun) The physical parts of a computer. The parts of the computer or computing device (laptop, desktop, tablet, phone, etc) that you can physically touch.
- Software: (noun) The programs and commands that operate a computing device (laptop, desktop, tablet, phone, etc) and make it run.
- Give students a minute to turn to their neighbor and say the word “hardware” out loud.
- Repeat with saying the word “software” to a different neighbor.
- Read-Aloud Story
- Read “team Hardware vs. team Software” by CodeSpeaks Labs
- Share pictures with students and pause to reinforce vocabulary.
- Interactive opportunities:
- Page 8 – allows students to use a choral response and say “Hardware.”
- Page 13 – asks “have you ever seen anything on the internet before?” silent response options could be raising hands or thumbs up/down.
- Page 15 – both hardware and software characters begin conversations with each other. Tip – have a different voice for each character OR have a different reader assigned to each hardware/software character.
- Page 21 – Coloring page
- Page 22 – Decoding Activity
- Page 23 – Find the bugs
- Hardware & Software Hunt Activity
- Give students a “Hardware Hunt” or “Software Hunt” worksheet to find items around the room.
- In pairs, quietly look around the room and draw/check off examples of hardware and software in the classroom.
- Regroup to share findings and clarify any confusion. Refresh vocabulary if necessary:
- Hardware: (noun) The physical parts of a computer. The parts of the computer or computing device (laptop, desktop, tablet, phone, etc) that you can physically touch.
- Software: (noun) The programs and commands that operate a computing device (laptop, desktop, tablet, phone, etc) and make it run.
- Additional questions reinforce new vocabulary understanding:
- Can you name an example of something you’ve used today that might be software?
- How can we tell if something is hardware or software?
- Can you think of software we use when we go to the computer lab, art room, etc.?
- Why do you think it is important to learn about hardware and software?
- Introduce the micro:bit to your students:
- Show the students a BBC micro:bit.
- Questions to ask:
- Do you think this micro:bit a hardware or software? ANSWER: hardware
- What does the micro:bit need in order to get instructions on what to do? ANSWER: software
- Watch this video to see what the BBC micro:bit can do: Introducing the BBC micro:bit – BBC Make It Digital
- Pass out the micro:bits using your established classroom process. Students should explore the micro:bit using a magnifying lens and looking for markings on the front and back. Have students share what they notice during this time. Guide students to look at the micro:bit and find different parts: buttons, lights, pins, and label them using a handout or projection.
- Wrapping up and reflecting on the BBC micro:bit
- Questions to ask:
- What parts of the micro:bit can you touch?
- What do you notice about the button or lights on the micro:bit?
- How many lights can you count?
- Does the micro:bit look like something you’ve seen before? What?
- Is a tablet / ipad / phone like the micro:bit? How are they the same or different?
- If you could make the micro:bit do anything, what would it be?
- Questions to ask:
- Finish the activity by allowing students to color their own BBC micro:bit
-
- Warm-up and vocabulary introduction
- Begin with asking students “What do you think makes a computer work?”
- Introduce the vocabulary:
- Hardware: (noun) The physical parts of a computer. The parts of the computer or computing device (laptop, desktop, tablet, phone, etc) that you can physically touch.
- Software: (noun) The programs and commands that operate a computing device (laptop, desktop, tablet, phone, etc) and make it run.
- Give students a minute to turn to their neighbor and say the word “hardware” out loud.
- Repeat with saying the word “software” to a different neighbor.
- Read-Aloud Story
- Read “team Hardware vs. team Software” by CodeSpeaks Labs
- Share pictures with students and pause to reinforce vocabulary.
- Interactive opportunities:
- Page 8 – allows students to use a choral response and say “Hardware.”
- Page 13 – asks “have you ever seen anything on the internet before?” silent response options could be raising hands or thumbs up/down.
- Page 15 – both hardware and software characters begin conversations with each other. Tip – have a different voice for each character OR have a different reader assigned to each hardware/software character.
- Page 21 – Coloring page
- Page 22 – Decoding Activity
- Page 23 – Find the bugs
- Hardware & Software Hunt Activity
- Give students a “Hardware Hunt” or “Software Hunt” worksheet to find items around the room.
- In pairs, quietly look around the room and draw/check off examples of hardware and software in the classroom.
- Regroup to share findings and clarify any confusion. Refresh vocabulary if necessary:
- Hardware: (noun) The physical parts of a computer. The parts of the computer or computing device (laptop, desktop, tablet, phone, etc) that you can physically touch.
- Software: (noun) The programs and commands that operate a computing device (laptop, desktop, tablet, phone, etc) and make it run.
- Additional questions reinforce new vocabulary understanding:
- Can you name an example of something you’ve used today that might be software?
- How can we tell if something is hardware or software?
- Can you think of software we use when we go to the computer lab, art room, etc.?
- Why do you think it is important to learn about hardware and software?
- Introduce the micro:bit to your students:
- Show the students a BBC micro:bit.
- Questions to ask:
- Do you think this micro:bit a hardware or software? ANSWER: hardware
- What does the micro:bit need in order to get instructions on what to do? ANSWER: software
- Watch this video to see what the BBC micro:bit can do: Introducing the BBC micro:bit – BBC Make It Digital
- Pass out the micro:bits using your established classroom process. Students should explore the micro:bit using a magnifying lens and looking for markings on the front and back. Have students share what they notice during this time. Guide students to look at the micro:bit and find different parts: buttons, lights, pins, and label them using a handout or projection.
- Wrapping up and reflecting on the BBC micro:bit
- Questions to ask:
- What parts of the micro:bit can you touch?
- What do you notice about the button or lights on the micro:bit?
- How many lights can you count?
- Does the micro:bit look like something you’ve seen before? What?
- Is a tablet / ipad / phone like the micro:bit? How are they the same or different?
- If you could make the micro:bit do anything, what would it be?
- Questions to ask:
- Finish the activity by allowing students to color their own BBC micro:bit
-